#Alien trilogy psx long box cover series
What is absurd is that Rockstar is still hard at work on developing the current-gen versions of Grand Theft Auto 5 for PS5 and Xbox Series X/S which again could be great for all it’s worth, but Rockstar’s intention with the re-release seems to be aiming more towards financial vices than something in favour of the game itself.
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It’s been well over 8 years since the release of Grand Theft Auto 5, and fans have little to no information about Grand Theft Auto 6. To be fair, Rockstar has provided players with a ton of quality content over the years with its online offerings – although this has again come at the cost of Grand Theft Auto 6. Ever since the game’s release in 2013, Grand Theft Auto 5 has endured a whole console generation and multiple re-releases. Grand Theft Auto 5 is perhaps the prime example of this. Of course, given the sheer budgets that games of this scale require – it is understandable that Take-Two and Rockstar would try to mitigate as much risk as required, it does come at a cost of employees burning out to a point where they leave in favour of greener pastures – as has already happened with the company.Įven so, Rockstar hasn’t had the same output for its darling franchises as it once used to in the past. Games that were confirmed to be in development such as the likes of Agent and others rumored to be in development like Bully 2, have likely been canned in favour of bigger projects that for a fact are known to sell well. Rockstar might have a stellar portfolio of games that have great commercial and critical reception, but the studio has almost exclusively focused on Grand Theft Auto and Red Dead Redemption 2 over the past decade – with the exception of 2012’s Max Payne 3. This is further backed by the fact that Dan Houser left to form his new studio named Absurd Ventures In Games. Another key writer on the game, Lazlow Jones also left the company during the same time – and while this is pure speculation, it’s quite possible that both might have been burnt out by working on the same kind of games over and over again. The studio also saw key departures including but not limited to co-founder Dan Houser who served the role of lead writer on Red Dead Redemption 2 and allegedly worked 100-hour weeks to finish the game. This wasn’t the first time the studio crunched to get a game out in time, although this time it did have a big impact with extensive reporting on the matter finally raising the question of whether a good game and lofty bonuses justify the extended periods of labor. It all started with Red Dead Redemption 2, which while an amazing game that pushed the boundaries of open-world games came at the cost of hundreds of employees crunching for weeks and months on end. While such a dip in Rockstar’s reputation might have come as a shock to some, upon closer inspection it can be seen that slowly but steadily the developer’s bad moves have gradually decreased the brand’s market credibility over the past few years. From no news on Grand Theft Auto 6 to the very recent debacle that was Grand Theft Auto: The Trilogy – The Definitive Edition’s release, one cannot help but ask- what the hell happened to Rockstar?
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However, Take-Two’s premier group of institutions has been making a ton of choices lately that have significantly marred down its reputation in the public. Ever since then, Rockstar has enjoyed its position as the cream of the crop by sustaining a consistent and quality output of genre-pushing titles over the years. However, the turn of the century brought with itself great fame and acclaim for the developer when it released Grand Theft Auto 3 to rave reviews and sales in 2001. Originally known as DMA Design, the studio came into the spotlight with Grand Theft Auto which came out in 1997. Rockstar Games is known to be one of the finest studios around the globe.